![]() There must be at least 20 usable weapons in Halo 4 across all three races which is truly impressive. The Prometheans also utilize their own set of weapons. For instance a Promethean Knight is capable of deploying a small air vehicle which can shield him, or worse, revive fallen comrades if they aren’t dispatched quickly. These enemies aren’t only tougher, but they force you to mix up your tactics in combat. Thankfully the Flood are gone, in their place is something completely different in an enemy called the Prometheans. Even the grunts, who supplied a little comedic relief in earlier Halo games, sound like a Russian hit squad. Once again each Covenant race speaks their own language and every line of dialog from them sounds aggressive and abrasive. The Covenant feel more menacing in Halo 4, and through most of the game act their part. But the sound changes aren't just in the weapons themselves, but the enemies too. And the Promethean weapons sound advanced, technological and powerful - like you are firing a gun that feels very alien, especially as an enemy disintegrates from the shot. The Covenant plasma weapons can be felt in your gut, the molten material burning through the air with each shot. The human weapons pack a serious punch, you can hear the bullets tearing out of the barrel and the casings pinging off the rocky ground. ![]() The weapon sounds and audio cues are so gritty and powerful, it almost makes the previous Halo game's effects sound like the digitized beeps and boops from a 16-bit video game system. One thing you could always count on in between Halo games were the familiarity of a weapon’s sound, but that’s gotten a complete overhaul. It’s not only for show either, the set pieces 343 has created in engine showcase huge space battles, giant gravity wells, and impossible situations for the Chief to get out of all of which add to the gameplay experience. From the very first scene inside the wreckage of the USNC ship Forward Unto Dawn, to the large expansive outdoor environments that have been prevalent since the first game - Halo 4's graphics are impressive. ![]() The same production values present in the opening cinematic make it into the game itself, the graphic fidelity will re-establish your faith in the Xbox 360’s visual capabilities. Watching the game's opening and the Chief bust out of cryo-stasis one more time, it was hard for me not to grin and grab the 360 controller just a little tighter. I'll admit it, I'm emotionally invested in this series having played it since the beginning, having read the books, and having listened to the soundtrack on repeat more times than I care to admit. For fans of the Halo universe and lore, there's a lot to latch onto here, for those unfamiliar with the series it’s a rapid introduction to mythology that was explored in other mediums and previous games. What we have here is a Halo game that’s entirely different yet, incredibly familiar.įiring up Halo 4's campaign you are greeted with and opening cinematic that rivals the likes of Blizzard and Square-Enix, yes you'll do a double take. Helmed by 343 Industries, which is made up of a lot of ex-Bungie folk, Halo 4 tells the story four years after the events of Halo 3. ![]() Halo 4 continues the story of the iconic character of Master Chief and his AI companion Cortana. ![]() We’ve now seen Halo: Reach as Bungie’s swan song and Halo: Combat Evolved rebooted by 343, but those weren’t to be the last games in the Halo series. If an enemy is aiming at you, you’ll hear that gun clear as day above the others.You may have finished the fight in Halo 3, ending a story arc for Master Chief and Cortana, but the Halo games didn’t end there. To amend this, Halo Infinite will prioritize gunfire based on threat levels. There were too many other weapons firing at the same time, along with ambient sounds and music. According to Tojima, a common piece of feedback the audio team would receive was that players couldn’t hear the guns being fired at them. To start, the team identified one of the mistakes made in Halo 4 and 5, there were simply too many sounds. Today’s Inside Infinite update also went in-depth on how the audio team will reinvigorate combat in Halo Infinite. The OST in the upcoming game will likely be a far cry from something like Halo 3: ODST. In non-musician terms, that means players can look forward to more positive tracks in Halo Infinite. According to Sotaro Tojima, the audio director for Halo Infinite, the key goal for the game’s audio is “re-capturing the legacy essence of Halo” and “strengthening the excitement and impact of Halo‘s combat.” To achieve that first goal, the music in the game is being made with two themes in mind, hope and belief. ![]()
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